With the drastically upgunned nature of my dinosaur-inspired parallels of Classic Space hardware, it was obvious that I needed an adversary.
I’ve always admired cephalopods, and there are some rather famous Mesozoic ones in the shape of the Ammonites, Belemnites and Orthocones.
I’m seeing possibilities here.
The Cephalon Dominion is a powerful and aggressive interstellar empire outside the borders of the Galactic Federation. Expanding into the Saurian Sector at the same time as the Federation, the Cephalon Dominion’s AstroNavy is one of the main adversaries of Space Fleet Command in the region.
The Cephalon species is green-skinned, short, somewhat squidlike, and hostile to humanity. Due to the presence of extensive Sector-wide deposits of the rare energy crystal Mesozorium, tensions between the Dominion and the Federation are high, and conflicts are actually fairly common. Their bulbous spaceships and surface hardware in green, black and red colour scheme are easily recogniseable and quite deadly.
Cephalon surface assault capabilities are exemplified by the powerful Octocrab mech.
The Octocrab is an eight-legged walker with flexible legs ending in feet which double as powerful gripping claws, giving it a close-in combat ability unmatched even by the Federation’s own Tyrannomech (forthcoming build). Primary ranged armament is a high-powered antineutron beam in an underslung turret; this is backed up by a quartet of sponson-mounted twin neutron blasters and a further twin neutron blaster mounted in a rooftop turret.
The Octocrab is typically crewed by four Cephalons.