The Ranger-class Exploration Walker is an armed planetary exploration vehicle of the Federation.
With gyroscopic stabilisation, a two-legged design and space for a single crewmember in its enclosed, spaceship-like cockpit, the Ranger is the perfect choice for the exploration of planets that have hostile or corrosive atmospheres beyond the limits of what a standard Federation spacesuit can endure.
The forward dish antenna is a ground scanning radar unit, which can be set for topographical scan (typical mode) or for ground-penetrating deep scans. The dish antenna mounted beside the cockpit is a similar unit allowing aerial and near-space scans for more combative deployment of the Ranger. At the rear is the primary communications antenna.
The Ranger is not very fast by comparison with other Federation walkers, but its robust design gives it a survivability that some of these lack.
Left and right hardpoints allow the attachment of multiple weapon systems; the standard configuration shown includes a pair of medium-power lasers (right) and a pair of plasma cannon (left). Other weaponry or equipment can be substituted, up to and including heavy plasma assault cannon, or alternatively additional specialised sensor equipment or other exploration gear may be carried.
It’s been a while since I made a proper Classic Space mech or walker. Owning the Exo-Suit is sort of intimidating for designing your own mechs, unless you’re one of those genius mech architects that specialise in hardsuits and walking vehicles, and I’m not. If I have a specialism, it’s probably microscale spacecraft.
This walker was actually designed around the 4×4 dump-truck bucket that came with my son’s Juniors construction site set; the first time I think I’ve employed that piece in a MOC. That element decision determined the whole configuration of the cockpit, and thus, the walker, as I found creative ways to make an enclosed cockpit for the driver.
The legs are satisfyingly greebly and have all sorts of suggestions of actuators and hydraulic cylinders and whatnot. Don’t tell anyone, but some of the greebles actually limit the range of movement a little. Ah, the things we do for looks…
All in all, I think this is one of the most satisfying walkers I’ve built in a while. I hope you like it!