The Cernunnos-class mech is a versatile combat walker used by the Blacktron Alliance.
Named after the horned god of Celtic mythology, the Cernunnos derives its name from the antlerlike combination weapons mountings attached to the head area; the possession of antlers being one of the distinguishing marks of both Cernunnos and his later form Herne the Hunter.
The Cernunnos mech’s versatility means that it is often found performing planetary exploration duties for the Alliance, as the Blacktron tend to have fewer dedicated exploration and science mechs. The chest-mounted quad plasma pulse cannon mounting can easily be exchanged for additional sensors to facilitate this role.
The stafflike device often carried by Cernunnos mechs is a combination of targeting array and a high-powered broad-spectrum energy beam; the device’s supporting pole is also robust enough to serve as a close-in physical weapon in its own right.
Apparently I’m still in Blacktron mode, this time with a mech. Originally this was actually going to be a Blacktron-variant space minotaur mech, which is why I reprised the foot design of the steampunk Mechnotaur. I do like the combination of those large beast foot elements with the reversed clip claws to make a cloven hoof.
However, I couldn’t find a (technically) shoulder-mounted weapon design that looked sufficiently like bull’s horns. The gold prong elements I used for the steam Mechnotaur obviously weren’t going to work with Blacktron I colours, and I didn’t like any of the alternatives I came up with.
Repositioning the final one of these aborted designs one last time in an attempt to see if it looked any better at a different angle, I was suddenly struck with the thought that it looked a bit like antlers.
“Maybe not a space minotaur then, but a Cernunnos, perhaps,” I mused, and made some additions to the horn design in order to make it look even more antlery.
I’m not sure whether cloven hooves are an attribute of the Celtic horned god, but it does work. Deer have cloven hooves as well as bulls, and I like the way the legs are way too much to mess with.
So having settled on a Celtic mythology-themed Blacktron mech, it somehow seemed like it needed a Druidic staff. A mech with a staff seems a bit strange on one level, but I like the look of it so it’s staying. So I have an antlered mech with a ginormous staff weapon.
And I decided to build a sort of servicing gantry to display the model, because I’m finally tumbling to the importance of scenery in displaying a cool model to best effect.