Tag Archives: Genre fusion

Green X

Fellow LEGO blogger Vaderfan2187 has been recently posting pics of Star Wars hardware recoloured for the Ninjago ninja (the three posts covering the six main ninja can be seen here, here and here).

Excited about this awesomely original crossover concept, I decided to crash the party by building my own.

Lloyd’s X-Wing

Kai’s my favourite of the Ninja, and I was mostly expecting to build a vehicle for him, but then that stickered green curve element caught my eye.

So pretty-boy Lloyd is the one who gets the X-Wing, despite him being my least favourite.

Where Vaderfan2187’s creations were mostly simple recolours hewing much more closely to their far-far-away galactic originals, I’ve taken a slightly different route and more thoroughly Ninjified (Ninjagified? Ninjated?) the Original Trilogy X-Wing I selected as the base vehicle.

This is a full-on custom build, obviously, rather than a rebuild or modification of a set. The height of the rear section relative to the cockpit is slightly off compared to the movie X-Wing, but it was the only way I could get those gold Ninjago-set Technic wheel hubs to work as the engine intakes.

For extra Ninja coolness, I replaced the X-Wing’s wingtip cannons with gold blade elements, and added the hooked Bionicle sword blades alongside the forward section.

All too many of my interesting black elements are still in use on the Blacktron Thunderbolt, which remains standing after nearly two weeks, which is closing in on a record where my MOCmaking is concerned. Be that as it may, it meant I had to use some dark grey as well as black for a base structural colour palette, and eke out the scheme with a little dark red, recalling the saddle on the Green NRG Dragon. The yellow cockpit was the only realistic choice, and I think it works well. I think trans yellow would work with Kai or Jay too, though probably not Cole, Zane or Nya.

It seemed especially appropriate to use one of the Green NRG Dragon’s massive feet as a stand. It’s a little delicate, but I’ll put up with delicate for a stand so in keeping with the nature of the model.

Anyway, here’s Lloyd’s Green Ninja X-Wing. I’m not sure how (or if) it fires, given that I removed the turbolasers and put blades in their place. Maybe it meshes with Lloyd’s green ninja energy somehow and can shoot out bolts of power from the hull itself the way Lloyd himself can from his body.

Recombination

LEGO isn’t just a construction toy. In a sense, it’s a mode of thought.

The particular genius of LEGO bricks, of course, is that they can be anything. The model on the box is a starting-point, but any kid will tell you it’s after that model gets broken up that things get interesting.

Now, I know that there are apparently people (even kids) who build what’s on the box, play with that (or display it) and never ever break it up, but to me, this has always been incomprehensible and missing the point. I’m sorry, people, but you’re doing it wrong…

The whole genius (in its original sense of “presiding spirit”) of LEGO is that any and all bricks can be put together in any and all ways to build (almost) anything you can conceive of.

Part of this among the various FOL (Fan Of LEGO) communities is the urge to use different elements in unique and interesting ways. Banana elements become claws, ninja swords find new use as windscreen wipers, people make mechs piloted by a frog, a monkey, a roast chicken…

I personally have a long-standing ambition and intention to somehow use the horse element in a spaceship model. Whenever I finally build my SHIP (Seriously Huge Investment in Pieces), don’t be surprised if it’s in there somewhere. If I can make it work. And I’m probably not building a farming colony ship transporting livestock.

It’s not just individual elements, though. Whole official themes have partaken of this recombinant spirit, melding different genres together to come up with something new and exciting. Nexo Knights is the most recent example (though I still think the fusion of Castle and high technology could have been handled much, much better), but the old TimeCruisers theme did it to the max.

As a kid on the cusp of TFOLhood at the time, I always thought TimeCruisers was a bizarre theme. I was always fanatical to the point of OCD about colour matching and making things look right in my creations, and the TimeCruisers sets were the weirdest hodgepodge of elements and building styles imaginable, with Town and Castle paraphernalia jammed into some kind of not-sure-what-it’s-supposed-to-be vehicle with Pirate and Spaceship features and a semi-randomised near-Rainbow Warrior colour scheme my admittedly OCD colour sense thought was vile.

But if any theme before the LEGO Movie truly expressed the genius of what LEGO is, TimeCruisers was it. It’s the same sort of wacky laser-armed icecreamtruckplane or chomping trashcompactorspaceship idea, only perhaps even more so. It’s like the Master Builders’ submarine from the movie, with different sections of the vessel expressing the different personalities involved.

Recombination. Combining various diverse elements into a new unified whole. Isn’t this what LEGO is all about?

The recombinant mode of thought that LEGO building encourages and promotes is highly sought after in some careers. Enough that the LEGO Group developed the “Serious Play” concept using LEGO building to encourage out-of-the-box thinking in office and career environments.

For a lifelong builder, Serious Play is probably superfluous. Anyone who spent the bulk of their childhood with a carpet of plastic bricks on their floor has probably been marinated long and deeply in the central concept: things don’t have to go together any one way.

While for me, TimeCruisers still pushes things a little further than I really like (too many styles and elements mashed together and not enough finished unity of the final model), I do like to fuse genres together in new and interesting ways.

As an AFOL re-entering the world of LEGO building and discovering LDD and other digital building programs, one of the first things I built digitally was a series of Classic Space dinosaur-inspired vehicles (They look primitive and studdy compared to more recent creations, but I’ve grown considerably as a builder over the last two or three years). My username on the old LEGO Message Boards, Saurianspacer, reflected this fusion: dinosaurs (saurian) and Classic Space (spacer).

More recently, there have been the spacedozer, the Elemental Dragon of Classic Space, the Constructodragon, and my forthcoming project, the Mechnotaur.

Then, too, as an aspiring writer the impulse to take two or more genres and see what happens when we insert Tab A into Slot Þ307ð serves for a lot of inspiration, and it’s something I usually enjoy reading as well. Eric Flint and Ryk Spoor’s Boundary series is a sort of answer to the question “how can we get dinosaurs and the planet Mars into the same story without rewiring the universe’s fundamental workings?”; Dan Simmons’ Ilium and Olympos dyad does the same for space robots and Greek mythology.

Part of me wonders whether these authors were LEGO builders as kids; it’s a very LEGO thing to do.

For me as an aspiring writer, the part I have the most fun doing is the worldbuilding. Again, that’s very LEGO, and very old-school 1980s-theme LEGO too. The long-running Classic Space theme had no stories or characters or very much definition of any sort. You built a world; what the LEGO people were doing in it was up to whatever you wanted at the time. It wasn’t like it is now where there are plotlines everywhere and named characters and TV shows and story. It was building worlds first, then deciding what the story was.

Take my current building project, the forthcoming Mechnotaur. Building a giant steampunk mech shaped like a minotaur is a classic example of my LEGOlike tendency to recombine genres. But then my love of worldbuilding kicks in and I get inspired by my own creation for the background for a tale. Or at least, a story-world; I’m currently in-progress on a story attempting to fuse steampunk with ice-age beasts and Russian Central Asia and I really don’t need to get into another complex story at this time.

What kind of world could make a steampunk mecha-minotaur reasonable? Well…

I’m tentatively calling it “Labyrinth World”. A place in which a race of self-appointed “Gods” use a combination of immortality/longevity treatment (“ambrosia”?) and high steampunk technology to keep the mortals in forced ignorance and slavery.

Though united in their oppression of the rest of humanity, the gods bicker and fight among themselves and against the remnants of their predecessor Titans, near-gods who also kept the mortals in forced technological ignorance but did not claim godhood or desire to be worshipped. These struggles provide openings for the Prometheus, a struggling band of mortal technologists who oppose the tyranny of the so-called gods using the left-over mechanical constructs of the Titan War and their own engineering…

It sounds like a cool story. In fact, it sounds like a story much cooler than I can actually write; I’m sure I’d ruin such a high concept with mediocre characters and crappy dialogue and a wandering plot. Like I said, the worldbuilding is the part I most enjoy; I write because I get to develop a world, and I write sci-fi/fantasy because it gives me the most scope for doing so.

And so I come around to the realisation that what I really want to do is not so much write stories as it is build worlds. I want to play at being the Creator. I want to create the story-universe, the milieu, the Wookiepedia of the fusile interior of my brain… And I think I’m pretty good at it, too.

There’s got to be a way to make money off this weird skill I seem to have, but I’m blowed if I can tell you what it is. Author might be a fairly good match if I can develop the rest of the craft, but what really springs to mind is “LEGO theme designer”.

In the meantime, here I sit in the real world with a heavy-construction day job and a strange mind…