Between single- and dual-crew space fighters and large frigate- and corvette-class vessels is a huge size range which in civilian vessels comprises the larger Courier- and smaller Trader-classes: small-to-medium vessels with between two and twelve crew. Military ships in this displacement bracket tend to have larger crews for their displacement, not having a lot of their tonnage allocated to cargo; the Gunship class bracket typically runs from around four to around twenty crew, which upper limit would typically be considered a small corvette.
The Komodo-class is a small example of the Gunship class, intended to accompany fighters and provide heavier fire support. This is typical of small Gunship design philosophy; larger Gunships act more like extremely light fleet screening elements, with heavy antifighter and antimissile armaments and maybe one or two larger-calibre guns.
The distinguishing feature of the Komodo-class is, of course, the jawlike frontal arrangement hiding the primary antiphoton beam cannon. The jaws are almost purely cosmetic, though the teeth are constructed of high-strength buckycarbon sheathed in titanium and honed to a monomolecular edge, and can be employed as an ultra-close-in weapon system to slice into or crush enemy ship hulls.
The cannon on either side of the “head” cockpit area are heavy plasma beam generators, providing the Komodo-class with its regular forward firepower.
Rear defensive cover is provided by a pair of laser cannon situated in the tail, but the Komodo-class’ primary defense is its manoeuvrability. Featuring a pair of dual-direction vectored thrust fusion drives, the class’ vessels can literaly turn on the spot or fly backwards or sideways at need, making the Komodos more manoeuvrable than many fighters. Indeed, some commands use squadrons of Komodo-class ships unsupported by lighter fightercraft in a fighterlike role; though the acceleration of smaller vessels is almost always greater.
Okay, the chomping mouth makes no sense from a pure space combat perspective. It’s pure Rule of Cool and pretty in-your-face about it.
Still, it’s one of my favourite parts of this whole ship and provides a nice first use for all those recently-acquired Nexo shield elements.
This started out its life as a Classic Space-themed Komodo dragon mech, and while I was really pleased with the head, the more I looked at it the more I felt like the head was too big for the body and the body just wasn’t cool enough.
I could have reworked the body, but I was unconvinced I could do a good enough job to justify that head, and besides, even the clickstop universal joint hinge I used could barely support the weight.
I decided to take the head and rework it into a spaceship. The class name comes from there, but it was almost the Kronosaurus-class after the extinct marine reptile.
The engines are technically attached with an “illegal” connection: the Technic pin holes in the main hull are just a fraction out of line from the pins that go into them, meaning that the joints are stressed. But for once, I don’t care; the overall look is worth the minute amount of stress and I’ve stressed enough Technic axles with my usual design of “in-flight” model stand that I’m sort of getting inured to it.
Anyway, this is the Komodo. Enjoy.